Online Daggerheart for Beginners: Demiplane, VTTs, and Character Tools
If you’ve been wanting to play Daggerheart online but have no idea where to start, you’re in good company. Most new players know the basics — roll Hope and Fear, pick a class, get into trouble — but the moment someone says “we’re playing online,” a second wave of questions hits. Which app do I use to build my character? Where does the actual game happen? Does it cost anything?
The short answer is: Demiplane for your character, Roll20 for your table, and you can start for free. This guide walks you through the whole setup, from account creation to your first session, with a look at alternative tools for groups who want more flexibility.
| Platform | Official Support |
Character Builder |
Cost | Best For |
|---|---|---|---|---|
| Demiplane | Official | Yes | Free tier | Character building, rules compendium, GM tools |
| Roll20 | Official | Via Demiplane | Free tier | Maps, tokens, online sessions, free Quickstart |
| Quest Portal | SRD-based | Yes | Free | Groups already using Quest Portal as their VTT |
| Foundry VTT | Community | Via module | Paid licence | Groups that already own Foundry and prefer it |
| Owlbear Rodeo | Community | No | Free | Lightweight maps-only play alongside Demiplane |
| Physical Sheets | Official | No | Free download | Hybrid tables; players who prefer paper sheets |
Why Digital Tools Make Daggerheart Easier
Daggerheart has more moving parts than a lot of first-timers expect. Your character manages Hope, Stress, Damage Thresholds, domain cards, class abilities, and a handful of resource trackers all at once. At a physical table, that’s a lot of paper. Online, it’s a lot of browser tabs unless you’re using the right tools.
That’s the real pitch for Demiplane and Roll20: they handle the bookkeeping so you can focus on the story. Hope and Fear dice rolls include your Experience and Advantage automatically. Damage Thresholds update when your Armor changes. Domain cards are clickable rather than shuffleable. For new players especially, removing that manual overhead lets you actually engage with what makes Daggerheart special — the narrative momentum, the risk of Fear spiralling out of control, the moments where spending Hope changes everything.
If you’ve played 5E online using D&D Beyond and Roll20 together, this setup will feel immediately familiar. Demiplane is doing the job D&D Beyond does for 5E, and Roll20 is doing what Roll20 always does. For Pathfinder players, it’s Pathbuilder and Foundry/Roll20 with different flavour. Daggerheart has genuinely joined the tier-one digital ecosystem, which wasn’t true when the game first launched.

What Is Demiplane’s Daggerheart Nexus?
Demiplane is a digital gaming platform that hosts official character tools and rulebook content for several RPG systems. For Daggerheart, that takes the form of the Daggerheart Nexus — the official digital home for everything related to the game.
What You Get with the Nexus
Even at the free tier, the Daggerheart Nexus gives you access to the character builder, character sheets, and a portion of the rules compendium tied to content you own. The character builder walks you through every decision in sequence: class, ancestry, subclass (your Foundation), domains, starting gear, and the ability scores that feed into your Damage Thresholds and Evasion. It’s the kind of guided flow that prevents the classic new-player mistake of getting to session one having forgotten to pick an armour type.
The builder also surfaces the domain cards for your chosen domains — Daggerheart’s ability tree, essentially — and lets you track which cards you hold. This is one of the places where a digital tool saves the most friction, because tracking a growing hand of domain cards at a physical table takes real effort.
For GMs, the Nexus includes an encounter builder, a GM journal, and a screen that keeps customisable trackers for Hope and Fear front and centre during play. You can pull up party sheets directly, which matters when you need to check how close everyone is to their damage thresholds mid-session.
The Paid Tier
If your group commits to Daggerheart long-term, the full Daggerheart Core Nexus unlocks the complete digital rulebook and compendium, including rules look-ups that surface directly inside Roll20 during play. Darrington Press also offers Physical + Digital Nexus bundles, which pair the physical boxed core set with full Nexus access at a discount — a good option for groups that want a physical table for in-person sessions and Demiplane for online ones.
Roll20’s Free Daggerheart Package
Roll20 is the VTT (virtual tabletop) where your actual sessions happen. Maps, tokens, fog of war, dice rolling, handouts — Roll20 handles the table layer while Demiplane handles the character layer.
The Play for Free Add-On
Roll20 offers a complimentary Daggerheart Quickstart Adventure Package that you can grab from the Roll20 marketplace without spending anything. It includes a full VTT adventure, Map Doctor maps with dynamic lighting and foreground layers (for Plus/Pro subscribers, these look particularly good), adversary tokens with HP, Difficulty, and Stress bars pre-filled, ready-to-play pregenerated characters, and handouts that walk a new GM through the adventure beat by beat.
For a group that’s never touched Daggerheart before, this package is the fastest path to an actual session. You’re not building from scratch — you’re opening a game that’s already set up, then figuring out the system through play.
The Demiplane–Roll20 Integration
Once you’ve linked your Demiplane and Roll20 accounts, characters built in Demiplane can be used directly inside Roll20 and associated with tokens on the map. Demiplane’s built-in Hope/Fear roller is accessible during play, and compendium content surfaces in Roll20 for quick rules references without alt-tabbing between windows.
The integration is the reason these two platforms work so well together for this system specifically. You’re not fighting two disconnected tools — they’re designed to talk to each other.
Step-by-Step Setup for New Groups
Here’s the minimal-friction path from zero to ready to play, covering the exact steps in order.

Step One: Create Your Accounts
Make a free account on Demiplane and a free account on Roll20. Neither requires a paid subscription to get started.
On Demiplane, navigate to the Daggerheart Nexus and activate it. Even the free tier gives you access to the character builder and core sheets tied to any Daggerheart content you’ve purchased or unlocked.
On Roll20, search the marketplace for the free Daggerheart Quickstart Adventure Package and add it to your account. Your GM will use this to create the game session everyone joins.
Step Two: Build Characters in Demiplane
Each player should go through the Daggerheart Nexus character builder before your first session. You’ll choose your class, ancestry, Foundation (subclass), starting domains, gear, and abilities. The builder handles all the derived calculations automatically — starting HP, Evasion, Armor Score, and Damage Thresholds all populate based on your choices.
If you’ve built a character in D&D Beyond before, the flow is similar. The biggest difference is that you’re also selecting your starting domain cards, which form the foundation of your abilities through the game. If you want more context on how those cards work before you start picking, the Daggerheart cards guide on Forst Stories covers the domain system in detail.
The step-by-step breakdown in Daggerheart Character Creation on Forst Stories is worth reading alongside the builder if this is your first time with the system.
Step Three: Link Demiplane and Roll20
From the Daggerheart Core Nexus product page on Roll20, you’ll find a prompt to link your Roll20 and Demiplane accounts. Once linked, players can associate their Demiplane character sheets with Roll20 tokens. The GM can then access party sheets, and players can roll from their Demiplane sheets with all modifiers applied correctly.
Step Four: Run the Quickstart Adventure
The GM opens the Quickstart game in Roll20, shares the session link with players, and uses the pre-built adventure to run the first session. Handouts, maps, tokens, and adversary sheets are all already in place. Demiplane handles the character layer — Hope/Fear rolls, card management, resource tracking — while Roll20 handles positioning and visuals.
For first sessions, lean heavily on the pregenerated content rather than trying to customise everything. The goal is to understand how Daggerheart actually plays at a digital table, and the Quickstart is designed to show you exactly that.
Other VTT Options
Demiplane and Roll20 are the recommended pairing for new groups, but they’re not your only options.
Quest Portal
Quest Portal has a built-in Daggerheart character creation flow based on the official SRD, with no-code character sheets included. If your group already uses Quest Portal as your primary VTT and doesn’t want to manage two platforms, it’s a reasonable alternative to Demiplane as the character layer. It doesn’t have the same depth of official integration that Demiplane offers, but it gets the job done.
Foundry VTT and Others
Daggerheart can run on any VTT that supports custom character sheets and macro-based dice rolling — Foundry, Owlbear Rodeo, and others all have community-built Daggerheart implementations of varying quality. The key thing to understand is that Demiplane is currently the only official character builder and rules compendium for Daggerheart. Everything else is community-supported, which means the quality and maintenance level varies. For complete beginners, official tools are far less likely to send you down a rabbit hole of troubleshooting.
Foundry in particular is worth considering if your group already owns a Foundry licence and prefers it to Roll20 — the Daggerheart system module for Foundry is actively maintained by the community. But if you’re starting from scratch, Roll20’s free tier and the official integration with Demiplane give you the lowest barrier to entry.
Printable Fallback
The official Daggerheart downloads page offers free printable character sheets, quick-reference guides, and maps. For hybrid groups — where some players are in-person and some are remote — or for groups that like physical sheets for character building even when playing online, these are worth keeping in your toolkit alongside Demiplane.
Character Build Notes for Digital Play
A few things about Daggerheart character building are worth flagging specifically because the digital tools handle them differently than a physical sheet.

Your Foundation matters at level one. Unlike some systems where your subclass choice comes later, Daggerheart has you choose your Foundation — your class’s subclass — right at character creation. The Demiplane builder surfaces this early in the flow, but it’s easy to scroll past without realising its weight. If you want to understand how Foundation choices play out before committing, the best Daggerheart classes for beginners guide covers the starting-class options in detail.
Hope, Stress, and Damage Thresholds are all calculated automatically. This is one of the biggest wins of the digital builder — the math that trips up new players at physical tables (especially around Damage Thresholds, which work very differently from D&D hit points) is handled behind the scenes. Your Major and Severe Damage Thresholds populate based on your class and armour choices. Just make sure you’ve actually picked your armour, because the field looks blank until you do.
Domain cards are tracked on your sheet, not in a separate hand. Demiplane’s interface shows your current domain cards as part of your character sheet, which means they’re visible to you during play without a separate window. As your character grows and your card selection expands, you’ll come to appreciate this more than you do at first.
For a broader look at how Daggerheart’s digital-tool ecosystem stacks up against other fantasy systems, the fantasy RPG systems ranked article on Forst Stories includes digital support as part of its criteria.
A GM Toolkit Note: What Daggerheart’s Digital Tools Teach Any GM
Even if you’re primarily a D&D or Pathfinder GM, Daggerheart’s approach to digital tools contains ideas worth borrowing.
The Hope/Fear tracker in Demiplane’s GM screen is a good model for turning abstract narrative tension into something visible and trackable. Any GM can adapt that idea — a Fear clock, a resource dial, a contamination tracker — using the custom tracker fields in their VTT of choice. The essential digital tools for GMs guide on Forst Stories covers several tools that support this kind of customisation regardless of which system you’re running.
Demiplane’s encounter builder is also worth a look even if you’re not building Daggerheart encounters in it. The way it frames encounters around narrative stakes alongside mechanical difficulty is a useful lens for any system — it’s a reminder that an encounter builder isn’t just about challenge rating, it’s about what the encounter is supposed to feel like.
Starting Your First Online Daggerheart Session
The digital setup for Daggerheart is genuinely beginner-friendly now in a way it wasn’t when the game first launched. The free Quickstart package on Roll20, combined with Demiplane’s guided character builder, means a new group can get to a first session without spending anything and without needing a veteran player to hold their hand through setup.
If you’ve already built a character and want a primer on what to expect when you actually sit down to play, Your First Daggerheart Session: What to Expect at the Table is a good next read. And if you haven’t yet decided whether Daggerheart is the right system for your group, the Daggerheart vs D&D 5E comparison lays out the differences clearly.
The tools are ready. The free adventure is waiting. All you need is a group.
Continue Your Journey:
- How to Create Your Daggerheart Character in Demiplane — A walkthrough of the Nexus builder from start to finish
- Step-by-Step Character Creation in Daggerheart — Understanding every decision in the character creation process
- Demiplane for Beginners: 10 Practical Tips for Your First Session — Getting comfortable with the platform before play starts
- How Daggerheart’s Cards Work (Without Owning the Box) — The domain card system explained clearly
- Essential Digital Tools Every GM Needs — VTT and prep tools that work for any system
Have you set up a Daggerheart game online? Which VTT did you go with, and did the Demiplane integration work the way you expected? Share your experience in the comments — especially if you’ve found tools or workarounds that made the setup easier.
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